Brutalism design system.

Brutalism design system — Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.

See it in context

The same design tokens applied across artifact kinds — a website, an app, a slide, a poster. Original mocks re-skinned with this system, not screenshots.

Website
Slides
App
Poster

Design tokens

56 tokens conforming to the Open Design token contract — the same structured palette, type, spacing, and motion values your agent reads to theme any artifact.

Surface

  • --bg #f5f1e8
  • --surface #ffffff
  • --surface-warm #ffef5a

Text

  • --fg #000000
  • --fg-2 #222222
  • --muted #555555
  • --meta #000000

Border

  • --border #000000
  • --border-soft #000000

Accent

  • --accent #ffef5a
  • --accent-on #000000
  • --accent-hover color-mix(in oklab, var(--accent), black 8%)
  • --accent-active color-mix(in oklab, var(--accent), black 14%)

Semantic

  • --success #00b050
  • --warn #ff8c00
  • --danger #ff2b2b

Typography

  • --font-display Arial Black, Impact, sans-serif
  • --font-body Arial, Helvetica, sans-serif
  • --font-mono "Courier New", ui-monospace, monospace

Type scale

  • --text-xs 12px
  • --text-sm 14px
  • --text-base 17px
  • --text-lg 20px
  • --text-xl 28px
  • --text-2xl 42px
  • --text-3xl 64px
  • --text-4xl 88px
  • --leading-body 1.35
  • --leading-tight 0.98
  • --tracking-display 0

Spacing

  • --space-1 4px
  • --space-2 8px
  • --space-3 12px
  • --space-4 16px
  • --space-5 20px
  • --space-6 24px
  • --space-8 32px
  • --space-12 48px
  • --section-y-desktop 88px
  • --section-y-tablet 64px
  • --section-y-phone 44px

Radius

  • --radius-sm 0px
  • --radius-md 0px
  • --radius-lg 0px
  • --radius-pill 9999px

Elevation

  • --elev-flat none
  • --elev-ring 0 0 0 1px var(--border)
  • --elev-raised 8px 8px 0 #000000

Focus

  • --focus-ring 0 0 0 4px #000000, 0 0 0 8px #ffef5a

Motion

  • --motion-fast 90ms
  • --motion-base 140ms
  • --ease-standard steps(2, end)

Layout

  • --container-max 1160px
  • --container-gutter-desktop 36px
  • --container-gutter-tablet 24px
  • --container-gutter-phone 16px

Design System Inspired by Brutalism

Category: Bold & Expressive Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.

1. Visual Theme & Atmosphere

Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.

  • Visual style: bold
  • Color stance: primary, secondary, neutral, success, warning, danger
  • Design intent: Keep outputs recognizable to this style family while preserving usability and readability.

2. Color

  • Primary: #DD614C — Token from style foundations.

  • Secondary: #DAA144 — Token from style foundations.

  • Success: #16A34A — Token from style foundations.

  • Warning: #D97706 — Token from style foundations.

  • Danger: #DC2626 — Token from style foundations.

  • Surface: #FFFFFF — Token from style foundations.

  • Text: #111827 — Token from style foundations.

  • Neutral: #FFFFFF — Derived from the surface token for official format compatibility.

  • Favor Primary (#DD614C) for CTA emphasis.

  • Use Surface (#FFFFFF) for large backgrounds and cards.

  • Keep body copy on Text (#111827) for legibility.

3. Typography

  • Scale: desktop-first expressive scale
  • Families: primary=Darker Grotesque, display=Darker Grotesque, mono=JetBrains Mono
  • Weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
  • Headings should carry the style personality; body text should optimize scanability and contrast.

4. Spacing & Grid

  • Spacing scale: 4/8/12/16/24/32
  • Keep vertical rhythm consistent across sections and components.
  • Align columns and modules to a predictable grid; avoid ad-hoc offsets.

5. Layout & Composition

  • Prefer clear content blocks with consistent internal padding.
  • Keep hierarchy obvious: headline → support text → primary action.
  • Use whitespace to separate concerns before adding borders or shadows.

6. Components

  • Buttons: primary action uses #DD614C; secondary actions stay neutral.
  • Inputs: strong focus-visible states, clear labels, and predictable error messaging.
  • Cards/sections: use consistent radii, spacing, and elevation strategy across the page.

7. Motion & Interaction

  • Use subtle transitions that emphasize Primary (#DD614C) as the interaction signal.
  • Default to short, purposeful transitions (150–250ms) with stable easing.
  • Ensure hover, focus-visible, active, disabled, and loading states are explicit.

8. Voice & Brand

  • Tone should reflect the visual style: concise, confident, and product-specific.
  • Keep microcopy action-oriented and avoid generic filler language.
  • Preserve the style identity in headlines while keeping UI labels literal and clear.

9. Anti-patterns

  • Do not introduce off-palette colors when an existing token can solve the problem.
  • Do not flatten hierarchy by using the same type size/weight for all text.
  • Do not add decorative effects that reduce readability or accessibility.
  • Do not mix unrelated visual metaphors in the same interface.
Mode
design-system
Scenario
design
Surface
web
Manifest id
design-system-brutalism

Tags

  • design-system
  • first-party
  • design
  • bold-expressive

Open Design Desktop

One design system. Every output unmistakably your brand

Inside the full Vibe Design Workspace, use the same brand rules across websites, slide decks, interactive prototypes, dashboards, images, and HTML video. Connect Codex, Claude Code, Cursor, and other coding agents already on your computer, then create locally for free.

  • Web, slides, prototypes, dashboards, images, and video
  • 140+ design systems, plus the full template and skill library
  • Connect local Codex and 21+ coding agents · Free to use
Download free

Available for macOS, Windows, and Linux